Installing STIR with CMake: Difference between revisions

From STIR
stir>Krthie
stir>Krthie
→‎Stage 2: actual compilation: added info on "make test" and minor fixes
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Once you are happy, you have to press ''generate''. After this, you can quit CMake.
Once you are happy, you have to press ''generate''. After this, you can quit CMake.


== Stage 2: actual compilation ==
= Stage 2: actual compilation =
The previous step used CMake to generate files for the build system appropriate for your OS. Now,  
The previous step used CMake to generate files for the build system appropriate for your OS. Now,  
you need to use the build system to compile STIR. We just list the 2 most common ones:
you need to use the build system to compile STIR. We just list the 2 most common ones:


=== Unix-type systems: make ===
== Unix-type systems: make ==
CMake will have created a series of directories in STIR-bin with a series of Makefiles. To build STIR, you just type
CMake will have created a series of directories in STIR-bin with a series of Makefiles. To build STIR, you just type
<pre>
<pre>
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make VERBOSE=1
make VERBOSE=1
</pre>
</pre>
Run the tests using
<pre>
make test
</pre>
(Note that the Makefiles generated by cmake have <tt>test</tt> as an independent target, not depending on <tt>all</tt>.
Therefore, if you change the source code, you need to <tt>make</tt> first, before doing <tt>make test</tt>.)


You would normally finish with  
You would normally finish with  
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</pre>
</pre>


=== Windows and other systems with an IDE for compilation ===
== Windows and other systems with an IDE for compilation ==
CMake will have created a series of directories in the build directory with the necessary projects files. For example, for  
CMake will have created a series of directories in the build directory with the necessary projects files. For example, for  
Visual studio, there will be a STIR.sln with targets ALL_BUILD, INSTALL, RUN_TESTS (and projects for every for every library and executable). You would open the STIR solution, and build the relevant target. Remeber to set the type of build (Release or Debug) first from your GUI.
Visual studio, there will be a STIR.sln with targets ALL_BUILD, INSTALL, RUN_TESTS (and projects for every for every library and executable). You would open the STIR solution, and build the relevant target. Remember to set the type of build (Release or Debug) first from your GUI.

Revision as of 10:57, 5 February 2012

This page is under construction

Introduction

CMake is a cross-platform tool for building projects. It allows STIR to have a unique set of files that describe the libraries, tests etc, independent of the platform that you are using.

Building a project with STIR involves two steps: you first run CMake to generate files appropriate to your build system. Then you use your build system to actually do the compilation, testing, installation etc. A build system can be your IDE (e.g. Visual Studio), make on Unix/Linux etc.

You might want to check the CMake help pages for more information. For example,

Step 1: Run cmake

Launching CMake

If you have Windows or MacOSX, CMake comes as an application with a nice GUI. After launching it, you first select the source directory (STIR) and then a build directory. It's recommended to build one level up from STIR. Call it anything you like, e.g. STIR-bin. (On Unix/Linux/MacOSX you will probably be using make to build things. In that case, you want different build directories for every type of build (Debug or Release) you want to make. On Windows when using Visual Studio, you can build different versions from one CMake configuration).

On Unix/linux (or MacOSX from a terminal window), you have to use a slightly more basic user interface. You would launch this as follows.

mkdir STIR-bin
cd STIR-bin
mkdir Release
cd Release
ccmake ../../STIR

Once CMake has started, you have to press the 'Configure' button (or c key). In this step, CMake will try to find out as much as it can about your set-up. For instance, it will check what your default compiler is, where the C++ include files are located, if you have X windows (and the curses library installed), if you have the boost C++ library etc.

You might get a "help" screen with some information, which you'll need to close (after reading the information of course). For example, if some required libraries are missing, it will tell you. e.g. saying that FindBoost.cmake cannot find boost and that you need to set the BOOST_ROOT variable. You then get back to a screen with the configuration variables, where you can adjust things. For example, if you installed boost somewhere where cmake didn't find it, you can edit its location there (set BOOST_ROOT to where you extracted boost). Similarly, for the ECAT LLN library you can specify the location of its include files and the library you want to link with.

If you change one of the variables, you will have to configure again. For example, on my Linux system, the variables end up to something like this.

 AVW_ROOT_DIR                                                                  
 BOOST_ROOT                                                                    
 BUILD_SHARED_LIBS                OFF                                          
 CMAKE_BUILD_TYPE                 Release
 CMAKE_INSTALL_PREFIX             /home/kris/                
 CURSES_CURSES_H_PATH             /usr/include                                 
 CURSES_FORM_LIBRARY              /usr/lib/libform.so                          
 CURSES_HAVE_CURSES_H             /usr/include/curses.h                        
 DISABLE_AVW                      OFF                                          
 DISABLE_LLN_MATRIX               OFF                                          
 DISABLE_RDF                      OFF                         
 DISABLE_STIR_LOCAL               OFF                          
 GRAPHICS                         X                                            
 LLN_INCLUDE_DIRS                 /home/kris/devel/lln/ecat                    
 LLN_LIBRARIES                    /home/kris/devel/lln/ecat/debuggcc_64/libecat.a
 RDF_INCLUDE_DIRS                 RDF_INCLUDE_DIRS-NOTFOUND                    
 RDF_LIBRARIES                    RDF_LIBRARIES-NOTFOUND                       
 STIR_LOCAL                       /home/kris/devel/STIR/local        
 STIR_MPI                         OFF                                           
 STIR_OPENMP                      OFF                                          

A lot of these were set by CMake itself. TODO document STIR specific variables.

The 'DISABLE_*' variables allow you to disable some features, even if you have the necessary libraries.

Once you are happy, you have to press generate. After this, you can quit CMake.

Stage 2: actual compilation

The previous step used CMake to generate files for the build system appropriate for your OS. Now, you need to use the build system to compile STIR. We just list the 2 most common ones:

Unix-type systems: make

CMake will have created a series of directories in STIR-bin with a series of Makefiles. To build STIR, you just type

make

If there are compilation problems, you might want to see the compilation commands:

make VERBOSE=1

Run the tests using

make test

(Note that the Makefiles generated by cmake have test as an independent target, not depending on all. Therefore, if you change the source code, you need to make first, before doing make test.)

You would normally finish with

make install

Windows and other systems with an IDE for compilation

CMake will have created a series of directories in the build directory with the necessary projects files. For example, for Visual studio, there will be a STIR.sln with targets ALL_BUILD, INSTALL, RUN_TESTS (and projects for every for every library and executable). You would open the STIR solution, and build the relevant target. Remember to set the type of build (Release or Debug) first from your GUI.