Installing STIR with CMake: Difference between revisions
stir>Krthie →Stage 2: actual compilation: added info on "make test" and minor fixes |
stir>Krthie →Launching CMake: split into sections and added some info on other configuration flags |
||
Line 27: | Line 27: | ||
</pre> | </pre> | ||
== Configuring the STIR build == | |||
Once CMake has started, you have to press the 'Configure' button (or c key). In this step, CMake will try to find out as much as it can about your set-up. For instance, it will check what your default compiler is, where the C++ include files are located, if you have X windows (and the curses library installed), if you have the boost C++ library etc. | Once CMake has started, you have to press the 'Configure' button (or c key). In this step, CMake will try to find out as much as it can about your set-up. For instance, it will check what your default compiler is, where the C++ include files are located, if you have X windows (and the curses library installed), if you have the boost C++ library etc. | ||
Line 56: | Line 57: | ||
STIR_OPENMP OFF | STIR_OPENMP OFF | ||
</pre> | </pre> | ||
A lot of these were set by CMake itself. | A lot of these were set by CMake itself. Each variable has a one-line help message (which you can | ||
see by hovering over it in the CMake GUI, or by moving the cursor to the line with the variable in ccmake). | |||
See the next section for some info on STIR specific variables. | |||
The 'DISABLE_*' variables allow you to disable some features, even if you have the necessary libraries. | Once you are happy, you have to press ''generate''. After this, you can quit CMake. | ||
=== Configuration flags === | |||
* The 'DISABLE_*' variables allow you to disable some features, even if you have the necessary libraries. | |||
* 'GRAPHICS' can be set to specify the type of graphics output. See the STIR User's Guide. | |||
* 'STIR_MPI' switches on the use of the MPI library for reconstruction. This will then look for MPI libraries on your system. See the STIR User's guide for how to run executables compiled with MPI. | |||
* 'STIR_OPENMP' switches on the use fo OPENMP reconstruction. This will then look for OPENMP libraries on your system if necessary. | |||
* 'STIR_LOCAL' can be used to extend STIR with your own files. The needs further documentation. | |||
=== Changing optimisation flags === | |||
You might want to change the compiler flags for optimal performance. For example, with GCC, it is probably a | |||
good idea to enable the <tt>-march-native</tt> flag. You can do this by changing the | |||
<tt>CMAKE_CXX_FLAGS_RELEASE</tt> setting. To do this, you wil have to toggle ''Advanced Mode'' on. | |||
= Stage 2: actual compilation = | = Stage 2: actual compilation = |
Revision as of 11:13, 5 February 2012
This page is under construction
Introduction
CMake is a cross-platform tool for building projects. It allows STIR to have a unique set of files that describe the libraries, tests etc, independent of the platform that you are using.
Building a project with STIR involves two steps: you first run CMake to generate files appropriate to your build system. Then you use your build system to actually do the compilation, testing, installation etc. A build system can be your IDE (e.g. Visual Studio), make on Unix/Linux etc.
You might want to check the CMake help pages for more information. For example,
- Information on how to run CMake
- CMake FAQ
- How to use a different compiler
- Some information on using different generators for different build systems
Step 1: Run cmake
Launching CMake
If you have Windows or MacOSX, CMake comes as an application with a nice GUI. After launching it, you first select the source directory (STIR) and then a build directory. It's recommended to build one level up from STIR. Call it anything you like, e.g. STIR-bin. (On Unix/Linux/MacOSX you will probably be using make to build things. In that case, you want different build directories for every type of build (Debug or Release) you want to make. On Windows when using Visual Studio, you can build different versions from one CMake configuration).
On Unix/linux (or MacOSX from a terminal window), you have to use a slightly more basic user interface. You would launch this as follows.
mkdir STIR-bin cd STIR-bin mkdir Release cd Release ccmake ../../STIR
Configuring the STIR build
Once CMake has started, you have to press the 'Configure' button (or c key). In this step, CMake will try to find out as much as it can about your set-up. For instance, it will check what your default compiler is, where the C++ include files are located, if you have X windows (and the curses library installed), if you have the boost C++ library etc.
You might get a "help" screen with some information, which you'll need to close (after reading the information of course). For example, if some required libraries are missing, it will tell you. e.g. saying that FindBoost.cmake cannot find boost and that you need to set the BOOST_ROOT variable. You then get back to a screen with the configuration variables, where you can adjust things. For example, if you installed boost somewhere where cmake didn't find it, you can edit its location there (set BOOST_ROOT to where you extracted boost). Similarly, for the ECAT LLN library you can specify the location of its include files and the library you want to link with.
If you change one of the variables, you will have to configure again. For example, on my Linux system, the variables end up to something like this.
AVW_ROOT_DIR BOOST_ROOT BUILD_SHARED_LIBS OFF CMAKE_BUILD_TYPE Release CMAKE_INSTALL_PREFIX /home/kris/ CURSES_CURSES_H_PATH /usr/include CURSES_FORM_LIBRARY /usr/lib/libform.so CURSES_HAVE_CURSES_H /usr/include/curses.h DISABLE_AVW OFF DISABLE_LLN_MATRIX OFF DISABLE_RDF OFF DISABLE_STIR_LOCAL OFF GRAPHICS X LLN_INCLUDE_DIRS /home/kris/devel/lln/ecat LLN_LIBRARIES /home/kris/devel/lln/ecat/debuggcc_64/libecat.a RDF_INCLUDE_DIRS RDF_INCLUDE_DIRS-NOTFOUND RDF_LIBRARIES RDF_LIBRARIES-NOTFOUND STIR_LOCAL /home/kris/devel/STIR/local STIR_MPI OFF STIR_OPENMP OFF
A lot of these were set by CMake itself. Each variable has a one-line help message (which you can see by hovering over it in the CMake GUI, or by moving the cursor to the line with the variable in ccmake). See the next section for some info on STIR specific variables.
Once you are happy, you have to press generate. After this, you can quit CMake.
Configuration flags
- The 'DISABLE_*' variables allow you to disable some features, even if you have the necessary libraries.
- 'GRAPHICS' can be set to specify the type of graphics output. See the STIR User's Guide.
- 'STIR_MPI' switches on the use of the MPI library for reconstruction. This will then look for MPI libraries on your system. See the STIR User's guide for how to run executables compiled with MPI.
- 'STIR_OPENMP' switches on the use fo OPENMP reconstruction. This will then look for OPENMP libraries on your system if necessary.
- 'STIR_LOCAL' can be used to extend STIR with your own files. The needs further documentation.
Changing optimisation flags
You might want to change the compiler flags for optimal performance. For example, with GCC, it is probably a good idea to enable the -march-native flag. You can do this by changing the CMAKE_CXX_FLAGS_RELEASE setting. To do this, you wil have to toggle Advanced Mode on.
Stage 2: actual compilation
The previous step used CMake to generate files for the build system appropriate for your OS. Now, you need to use the build system to compile STIR. We just list the 2 most common ones:
Unix-type systems: make
CMake will have created a series of directories in STIR-bin with a series of Makefiles. To build STIR, you just type
make
If there are compilation problems, you might want to see the compilation commands:
make VERBOSE=1
Run the tests using
make test
(Note that the Makefiles generated by cmake have test as an independent target, not depending on all. Therefore, if you change the source code, you need to make first, before doing make test.)
You would normally finish with
make install
Windows and other systems with an IDE for compilation
CMake will have created a series of directories in the build directory with the necessary projects files. For example, for Visual studio, there will be a STIR.sln with targets ALL_BUILD, INSTALL, RUN_TESTS (and projects for every for every library and executable). You would open the STIR solution, and build the relevant target. Remember to set the type of build (Release or Debug) first from your GUI.